Home / 3DHUB / Handy ZBrush Tips, Plugins & Shortcodes Handy ZBrush Tips, Shortcuts, features and procedures that we normally use when working with this 3D Modeling Tool. This section is used from us to keep adding bits every now and again. Official Link from Autodesk: Hotkeys | ZBrush Docs (pixologic.com) ▶️ Shortcuts for the day to day Alt+Click LMB Select Subtool from the scene Hold+Move LMB Rotate Scene Alt+ Hold LMB Pan the Objects from the scene Ctrl+ Hold RMB Zoom IN/ Out by moving the mouse Up/ Down - Left/ Right Ctrl+N Clean Screen Ctrl+HoverM Hover the mouse over any feature and click Ctrl to get some info Ctrl+W Make Polygroup of the selected mesh, selecting also Polygroup color. Alt+Click Moving the Gizmo to the desired place. P Perspective Mode T Edit Mode Q Draw Mode W Move Gizmo R Rotate Gizmo E Scale Gizmo X Symmetry Activation Shift+F Wireframe Ctrl+D Divide Mesh (SDiv + 1) Shift+D Reduce Mesh Division (SDiv - 1) Ctrl+Drag Out Dynamesh the mesh again if Dynamesh Active Ctrl+Select Masking Mesh Ctrl+LMB Smooth Mask by clicking LMB on mesh + Ctrl Ctrl+Alt+LMB Define Mask by clicking LMB on mesh + Ctrl + Alt Ctrl+Drag Out Clearing Mask by draging the mouse in an empty space Ctrl+Click Out Swap Mask-No Mask by LMB click in an empty place. Ctrl+Shift+Select Selecting portion of the mesh Ctrl+Shift+X Grow Mesh Selection Ctrl+Shift+S Reduce Mesh Selection Ctrl+Shift+A Entire Mesh Selection ▶️ Favorite Brushes B+M+V Move Brush - This will allow you to move the mesh based on your brush config B+M+V Move Topological Brush - Same Move Brush but focused on Polygroups B+H+P hPolish Brush. This flattens surfaces B+C+B ClayBuildup Brush for amazing organic sculptings B+S+T Standard Brush for organic shapes B+D+S DamStandard Brush for defined and deep picks and valleys. Tip 1+ Do you want to Reduce the Number of Auto-Saves? Preferences > QuickSave > Maximum Duration Tip 2+ ZBrush Accepts perfectly the 3DConnexion Mouse to Move/ Rotate/ Zoom the Scene. Tip 3+ Do you want to disconnect the ScreenSaver? Preferences > ScreenSaver On/Off. Posts Latest Articles Retopology in Maya from ZBrush Importing ZBrush characters into Marvelous Designer can be frustrating sometimes, so we decided to do something about it. Read More Materials in Corona (Part.2) We keep talking about Corona Materials topics. We talk about Multi/Sub-Object feature that allows to texture assets with multiple materials by using IDS. Read More Materials in Corona (Part.1) We have our scene in place and we need to start playing with materials. A nice idea would be to use our own test room to get them ready. Read More