TUTORIALS
Latest Feeds
Retopology in Maya from ZBrush
Importing ZBrush characters into Marvelous Designer can be frustrating sometimes, so we decided to do something about it.
Materials in Corona (Part.2)
We keep talking about Corona Materials topics. We talk about Multi/Sub-Object feature that allows to texture assets with multiple materials by using IDS.
Materials in Corona (Part.1)
We have our scene in place and we need to start playing with materials. A nice idea would be to use our own test room to get them ready.
Backgrounds in Corona
A new episode that tries to depict the usual process of setting the background in an interior design project with Corona for 3ds Max
Corona, Camera, Render!
New episode to keep improving our render skills, but this time some bits about camera configuration within Corona for 3ds Max.
Moving details into my Maya Retopo
After our Retopology the model details disappeared and we try to depict the process to get them back ready for Arnold in Maya Autodesk.
Working with UVs within Maya
We explain the usual actions that we apply when working on the preparation of the UV in Maya
Now my Zbrush avatar lines up Marvelous Designer
Importing ZBrush characters into Marvelous Designer can be frustrating sometimes, so we decided to do something about it.